Hollow Knight 3D demo
SPOILER WARNING! THIS DOES CONTAINT SPOILERS FOR THE GAME HOLLOW KNIGHT!
This project is based on the existing game Hollow Knight, mabe by Team Cherry. I do not own the characters or world this project is based on.
Welcome to my Hollow Knight 3D demo! First of all, this is only a demo, and it's only meant to be a demo. I do not have any plans of making a complete game or any more areas/content. This was made as a school project for me to improve on 3D and trying to learn some Unity.
I chose to work with Hollow Knight, because I love the game and the universe, and wanted the challenge of turning a world from 2D to 3D. This demo isn't 100% accurate in terms of world and story, but I tried keeping as close to the source material as I could.
CONTROLS:
Walking: W, A, S, D
Camera: I, J, K, L
Sword: Lshift
Jump: Space
NPC interaction: E
This should also work with an Xbox controler. There you use the joysticks, and A, X, B for jumping, sword and talking. (I do not know if any other controlers work)
The demo ends after the credits
Status | Prototype |
Platforms | HTML5 |
Rating | Rated 4.2 out of 5 stars (5 total ratings) |
Author | Vegard Øien Jensen |
Genre | Platformer, Adventure |
Made with | Unity |
Tags | 3D, Unity |
Comments
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I love it...
fino
woahhh
amazing im aswel a lover of hollow knight and y suport you💛
This isn't really that bad, all things considered. It's slow, but considering it's a demo and you don't intend to make anything big out of it, I'd say it's pretty good. You did a great job with recreating the environment of Hollow Knight in a 3D space, and the atmosphere that you made for it was also very well-done. The music and the tone fits in well with each other.
Some small things that I found a little bit cumbersome about it is how the character bumps into objects and stops moving entirely. I think it would've been better to have let the character slide off of them rather than completely break momentum. Another thing that bothered me was how slow the attack button was--I think having a shorter cooldown time would be a great idea.
The camera was a little iffy to me at first, but I quickly got pretty used to it--the set angle that it's at is a really neat nod to the original game only remaining 2D, and I feel like it fits the scene pretty well.
The models also look pretty good, too--as does the environment. It doesn't look like the elements were taken directly from Hollow Knight--it looks like they were hand-made in a 3D software, and that little bit of effort is super neat.
long comment but ok (lol)
I would reccomend mouse compatibility, but good job. I honestly expected more though...
Keep it up!
This is actually very awesome, especially how you interprete the outside and inside of the temple of the black egg
So cool! I never would have expected anyone to make a 3D demo of Hollow Knight. Good job.
the camera's slow, but good game
That was a nice demo! Goodjob